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Number of results

Journal

2010 | 11 | 1 | 95-99

Article title

The Impact of a School-Based Active Video Game Play Intervention on Children's Physical Activity During Recess

Content

Title variants

Languages of publication

EN

Abstracts

EN
Purpose. To assess physical activity levels during active video game play over time and compare this to ‘free play’ associated with recess activity in a sample of British primary school children over a 6-week period. Basic procedures. Thirty children (ages 10-11, 12 boys, 18 girls) from central England were randomly selected to participate in a 6 week, recess based, active video gaming intervention (n = 15) or act as controls (n = 15). Repeated measures analysis of covariance (controlling for body fatness) was used to examine any differences in physical activity, determined by pedometry and heart rate monitoring over time and between intervention and control groups. Main Findings. Children in the intervention accumulated significantly greater steps/day than the control group during the first week of the intervention. This pattern was reversed at the mid and end points of the intervention (p = .03). Irrespective of time point, children engaging in active video game play spent a lesser percentage of time engaged in MVPA than the controls undertaking ‘traditional’ recess activity (p = .0001). Conclusions. Active video game play does not appear to be a sustainable means to enhance children's physical activity. Although physical activity (steps/min) was greater on initial presentation of active video games compared to ‘traditional’ recess activity, this appears to be an acute effect.

Publisher

Journal

Year

Volume

11

Issue

1

Pages

95-99

Physical description

Dates

published
1 - 6 - 2010
online
30 - 7 - 2010

Contributors

  • Department of Bimolecular and Sports Science, Coventry University, Coventry, United Kingdom
  • Department of Psychology, University of Derby, Derby, United Kingdom

References

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  • Mota, J., Ribeiro, J. C., Santos, P. M., Gomes, H., Obesity, physical activity, computer use and TV viewing in Portuguese adolescents. Ped Exer Sci, 2006, 18 (1), 113-121.
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  • Verstraete, S. J. M., Cardon, G. M., De Clercq, D. L. R., De Bourdeaudhuij I. M. M., Increasing children's physical activity levels during recess periods in elementary schools: The effects of providing game equipment. Eur J Pub Health, 2006, 16 (4), 415-419. DOI: 10.1093/eurpub/ckl008.[Crossref]
  • Sell, K., Lillie, T., Taylor, J., Energy expenditure during physically interactive video game playing in male college students with different playing experience. J Am Coll Health, 2008, 56 (5), 505-511. DOI: 10.3200/JACH.56.5.505-512.[WoS][PubMed][Crossref]
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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.-psjd-doi-10_2478_v10038-009-0023-1
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