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2012 | XVII | 2 | 381-394
Article title

Agresywność i kontrola emocjonalna użytkowników azjatyckich gier sieciowych MMORPG

Title variants
Aggressiveness and emotional control of Asiatic online MMORPG games’ users
Languages of publication
Using MMORPG computer games, in which users’ strong commitment to the game is connected with the influence of the rules prevailing in the virtual world, can lead to the users’ aggresive reactions, establishing them and transferring into the real world through modification of cognitive constructs as well as changes in the assessment of the situation and the response choices. Studies conducted on a group of 32 people playing MMORPG of Japanese production shows, that players compared with the control group are more aggressive verbally, often reveal anger as well as it is harder for them to suppress it, easier enter into the emotogenic situations, it is harder for them to control their behavior and they are often guided by affection in it.
Physical description
  • Instytut Psychologii, Uniwersytet Kazimierza Wielkiego w Bydgoszczy Kazimierz Wielki University in Bydgoszcz
  • Instytut Psychologii, Uniwersytet Kazimierza Wielkiego w Bydgoszczy Kazimierz Wielki University in Bydgoszcz
  • Instytut Psychologii, Uniwersytet Kazimierza Wielkiego w Bydgoszczy Kazimierz Wielki University in Bydgoszcz
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