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2013 | 1 | 14-19
Article title

Game-based language teaching – Chapter II

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EN
Abstracts
EN
This chapter is a continuation of the previous one, in which some relevant issues concerning the child’s development as well as teaching foreign language to preschool learners have been theoretically presented, both in psychological and physical facets, including the child’s cognitive progress. This chapter, on the other hand, is centred on various games used in the process of learning / teaching foreign languages. It is composed of three sections, each of which deals with slightly different, but complementary matters.
Year
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1
Pages
14-19
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References
  • [1] Byrne Donn, Teaching Oral English. London and New York: Longman, 1986
  • [2] Dobson Julia M., Effective Techniques for English Conversation Groups, Washington: English Language Programs Division. Bureau of Educational and Cultural Affairs. United States Information Agency, 1974/1997
  • [3] Okoń W., Słownik pedagogiczny (Pedagogical Dictionary), Warszawa: PWN, 1992
  • [4] Siek-Piskozub Teresa, Gry, Zabawy i Symulacje w Procesie Glottodydaktycznym (Games, Plays and Simulations in the Glottodidactic Process), Poznań: Wydawnictwo Naukowe UAM, 1995
  • [5] www2: Juul Jesper, Classic Game Definition, Half-real, 2005, in: Whitehead Jim, Classic Game Definition, January 2006, http://www.soe.ucsc.edu/classes/cmps080k/Winter06/lectures/classic-game-defn-01092006.pdf
  • [6] www3: Juul, Jesper. The Game, the Player, the World: Looking for a Heart of Gameness. University of Copenhagen. 2003. <http://www.jesperjuul.net/text/gameplayerworld/>
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article
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bwmeta1.element.psjd-0c6b00ff-87fb-4651-8ecd-e170f38700d0
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