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Number of results
2020 | 88 | 1 | 31-40

Article title

Factors directing individuals to computer games in the process of evaluating recreational activities

Title variants

Languages of publication

EN

Abstracts

Publisher

Year

Volume

88

Issue

1

Pages

31-40

Physical description

Contributors

  • Manisa Celal Bayar University, Manisa, Turkey
author
  • Manisa Celal Bayar University, Manisa, Turkey
  • Manisa Celal Bayar University, Manisa, Turkey

References

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  • Griffiths, M. D. (2010). Computer game playing and social skills: A pilot study. Aloma: Revista de psicologia Ciències del'Educació i de l'Esport, 27, 301-310.
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  • Jeong, E. J. & Kim, D. H. (2011). Social activities, self-efficacy, game attitudes and game addiction. Cyberpsychology, Behavior and Social Networking, 14(4), 213-221. DOI: https://doi.org/10.1089/cyber.2009.0289.
  • Karaküçük, S. (2014). Rekreasyon: boş zamanları değerlendirme [Turkish] /Recreation: Leisure Time Evaluation/. Ankara, Turkey: Gazi Yayınevi.
  • Kars, G. B. (2010). The effect of violent video games on children’s aggressive behavior. Master’s thesis, Ankara University, Institute of Health Sciences, Ankara, Turkey.
  • Király, O., Urbán, R., Griffiths, M. D., Ágoston, C., Nagygyörgy, K., Kökönyei, G., & Demetrovics, Z. (2015). The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: An online survey. Journal of Medical Internet Research, 17(4), e88. DOI: https://doi.org/10.2196/jmir.3515.
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  • Kurtbeyoğlu, Ş. (2018). Demographic characteristics relationship between game addiction of middle school students. Master’s thesis. Bahçeşehir University, Institute of Education Sciences, İstanbul, Turkey.
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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.polindex-article-doi-10_2478_pcssr-2020-0023
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