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2019 | 83 | 1 | 50-62
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eSports Evolution in Football Game Series

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  • University of Economics in Katowice, Katowice, Poland
  • University of Economics in Katowice, Katowice, Poland
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  • Pizzo, A.D., Baker, B.J., Na, S., Lee, M.A., Kim, D. & Funk, D.C. (2018). eSport vs. Sport: A comparison of spectator motives. Sport Marketing Quarterly, 27(2), 108–123.
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  • Seo, Y. & Jung, S.-U. (2016). Beyond solitary play in computer games: The social practices of eSports. Journal of Consumer Culture, 16(3), 635–655.
  • Sjöblom, M., & Hamari, J. (2017). Why do people watch others play video games? An empirical study on the motivations of Twitch users. Computers in Human Behavior, 75, 985–996.
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  • Willimczik, K. (2019). eSport is not sport-eSport and sport have meanings. An analysis from the perspective of a philosophy of language instead of ontological debates. German Journal of Exercise and Sport Research, 49(1), 78–90.
  • Witkowski, E. (2012). On the digital playing field: How we “do sport” with networked computer games. Games and Culture, 7(5), 349–374.
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