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Abstracts
In the paper, the phenomenon of the urban game is presented in the context of its applicability to architectural education. In the perception of the average inhabitant, the town is only a background for daily activities, and architecture is designed to secure his basic needs. The recent crisis in spatial interactions, analogous to the crisis in social interactions, can be overcome through skilful use of non-standard methods of activating inhabitants – fun and games.
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Dates
online
2016-04-27
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author
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bwmeta1.element.ojs-nameId-6e3e8ea9-5a94-37a7-828b-e6cd5da23db6-year-2016-article-6164