Gamers, pool and strategies of information architecture
Languages of publication
Play is a human activity which requires the creation of a convention, obeying the rules, and which leads to a result that can be evaluated in the light of established criteria. The rules of games interact with the characteristics of the historical periods in which they arose. The I nformation Age provides tools that facilitate the formalization of perception and representation. The article analyses the impact of this fact on architectural strategies. I t describes the background and nature of information games.
Publication order reference